Summonings Gone Wrong
The Drowning Summer is finally here, and it’s the perfect warm-weather horror read—atmospheric, eerie, and beautifully written. In honor of this chilling tale, we’ve collected eight unsettling tales of summonings gone wrong. Whether demon, spirit, or something worse, those summoned in the books below may have been better left undisturbed. Desperate times call for desperate measures, but when you reach out to the other side, dear reader, you just never know what might reach back…
Six years ago, three Long Island teenagers were murdered—their drowned bodies discovered with sand dollars placed over their eyes. The mystery of the drowning summer was never solved, but as far as the town’s concerned, Evelyn Mackenzie’s father did it. His charges were dropped only because Evelyn summoned a ghost to clear his name. She swore never to call a spirit again.
She lied.
For generations, Mina Zanetti’s family has used the ocean’s power to guide the dead to their final resting place. But as sea levels rise, the ghosts grow more dangerous, and Mina has been shut out of the family business. When her former friend Evelyn performs another summoning that goes horribly wrong, the two girls must uncover who was really behind the drowning summer murders—and navigate their growing attraction—before the line between life and death dissolves for good.
Two sisters.
One brutal murder.
A quest for vengeance that will unleash Hell itself…
And an intoxicating romance.
Emilia and her twin sister Vittoria are streghe—witches who live secretly among humans, avoiding notice and persecution. One night, Vittoria misses dinner service at the family's renowned Sicilian restaurant. Emilia soon finds the body of her beloved twin…desecrated beyond belief. Devastated, Emilia sets out to find her sister's killer and to seek vengeance at any cost-even if it means using dark magic that's been long forbidden.
Then Emilia meets Wrath, one of the Wicked—princes of Hell she has been warned against in tales since she was a child. Wrath claims to be on Emilia's side, tasked by his master with solving the series of women's murders on the island. But when it comes to the Wicked, nothing is as it seems…
Emanuela Ragno always gets what she wants. With her daring mind and socialite schemes, she refuses to be the demure young lady everyone wants her to be. In her most ambitious move yet, she’s about to marry Alessandro Morandi, her childhood best friend and the heir to the wealthiest house in Occhia. Emanuela doesn’t care that she and her groom are both gay, because she doesn’t want a love match. She wants power, and through Ale, she’ll have it all.
But Emanuela has a secret that could shatter her plans. In the city of Occhia, the only source of water is the watercrea, a mysterious being who uses magic to make water from blood. When their first bruise-like omen appears on their skin, all Occhians must surrender themselves to the watercrea to be drained of life. Everyone throughout history has given themselves up for the greater good. Everyone except Emanuela. She’s kept the tiny omen on her hip out of sight for years.
When the watercrea exposes Emanuela during her wedding ceremony and takes her to be sacrificed, Emanuela fights back . . . and kills her. Now Occhia has no one to make their water and no idea how to get more. In a race against time, Emanuela and Ale must travel through the mysterious, blood-red veil that surrounds their city to uncover the secrets of the watercrea’s magic and find a way to save their people — no matter what it takes.
Evangeline O'Neill has been exiled from her hometown and sent off to the bustling streets of New York City–and she is ecstatic. It's 1926, and New York is filled with speakeasies, Ziegfeld girls, and rakish pickpockets. The only catch is that she has to live with her uncle Will and his unhealthy obsession with the occult. Evie worries he'll discover her darkest secret: a supernatural power that has only brought her trouble so far.
When the police find a murdered girl branded with a cryptic symbol and Will is called to the scene, Evie realizes her gift could help catch a serial killer. As Evie jumps headlong into a dance with a murderer, other stories unfurl in the city that never sleeps. And unknown to all, something dark and evil has awakened….
Seventeen-year-old Aderyn (“Ryn”) only cares about two things: her family and her family’s graveyard. And right now, both are in dire straits. Since the death of their parents, Ryn and her siblings have been scraping together a meager existence as gravediggers in the remote village of Colbren, which sits at the foot of a harsh and deadly mountain range that was once home to the fae. The problem with being a gravedigger in Colbren, though, is that the dead don’t always stay dead.
The risen corpses are known as “bone houses,” and legend says that they’re the result of a decades-old curse. When Ellis, an apprentice mapmaker with a mysterious past, arrives in town, the bone houses attack with new ferocity. What is it that draws them near? And more importantly, how can they be stopped for good?
Together, Ellis and Ryn embark on a journey that will take them into the heart of the mountains, where they will have to face both the curse and the deeply-buried truths about themselves. Equal parts classic horror novel and original fairy tale, The Bone Houses will have you spellbound from the very first page.
There is a right way and a wrong way to summon her. Jess had done the research. Success requires precision: a dark room, a mirror, a candle, salt, and four teenage girls. Each of them–Jess, Shauna, Kitty, and Anna–must link hands, follow the rules . . . and never let go. A thrilling fear spins around the room the first time Jess calls her name: “Bloody Mary. Bloody Mary. BLOODY MARY.” A ripple of terror follows when a shadowy silhouette emerges through the fog, a specter trapped behind the mirror. Once is not enough, though–at least not for Jess. Mary is called again. And again. But when their summoning circle is broken, Bloody Mary slips through the glass with a taste for revenge on her lips. As the girls struggle to escape Mary’s wrath, loyalties are questioned, friendships are torn apart, and lives are forever altered. A haunting trail of clues leads Shauna on a desperate search to uncover the legacy of Mary Worth. What she finds will change everything, but will it be enough to stop Mary–and Jess–before it’s too late?
Katrell can talk to the dead. And she wishes it made more money. She’s been able to support her unemployed mother—and Mom’s deadbeat-boyfriend-of-the-week—so far, but it isn’t enough. Money’s still tight, and to complicate things, Katrell has started to draw attention. Not from this world—from beyond. And it comes with a warning: STOP or there will be consequences.
Katrell is willing to call the ghosts on their bluff; she has no choice. What do ghosts know of having sleep for dinner? But when her next summoning accidentally raises someone from the dead, Katrell realizes that a live body is worth a lot more than a dead apparition. And, warning or not, she has no intention of letting this lucrative new business go.
Only magic isn’t free, and dark forces are coming to collect. Now Katrell faces a choice: resign herself to poverty, or confront the darkness before it’s too late.
Nathaniel is a magician’s apprentice, taking his first lessons in the arts of magic. But when a devious hot-shot wizard named Simon Lovelace ruthlessly humiliates Nathaniel in front of his elders, Nathaniel decides to kick up his education a few notches and show Lovelace who’s boss. With revenge on his mind, he summons the powerful djinni, Bartimaeus. But summoning Bartimaeus and controlling him are two different things entirely, and when Nathaniel sends the djinni out to steal Lovelace’s greatest treasure, the Amulet of Samarkand, he finds himself caught up in a whirlwind of magical espionage, murder, and rebellion.